Flash Tennis Game
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Flash Tennis Game

Gamestop trade in values!?
I'm planning on trading in a few games but I wanna know about how much I will make for the following games before I do anything.
Nintendo DS Games:
Brain Age 2
Flash Focus
Big Brain Academy
Guitar Hero on Tour
PSP Games:
Fifa Street 2
Madden 09
Midnight Club 3
2006 Fifa World Cup
XBOX Originals:
NCAA Football 2005
Top Spin
Forza Motorsports
XBOX 360 Games:
MLB 2K8
Ultimate Alliance/Forza 2
King Kong
Gears of War
Mass Effect
Sega Superstars Tennis
Sonic The Hedgehog
UEFA EURO 2008
FIFA 08
Please help and thanks.
It will be around $2-10 per game depending on the game.
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Game of Tennis $59.99 Game of Tennis - Wall Decal |
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Crowd Watching Tennis Game $79.99 Crowd Watching Tennis Game - Premium Photographic Print |
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I Love This Game - Tennis $19.99 I Love This Game - Tennis - T-Shirt |
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The Tennis Game, 1902 $34.99 Leon Benigni The Tennis Game, 1902 - Giclee Print |
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Prince PT300 Game Table Tennis $649 Prince PT300 Game Table Tennis |
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Tennis $44.14 The premier tennis organization in the world offers the latest ideas on how to learn and play the game, illuminated in easy-to-follow sequences as demonstrated by the world`s best players. Debunking the theory that tennis is a difficult sport to learn, this book details how to play the game before it even teaches how to actually hit the ball, based on the growing practice of starting beginners in a game, rather than on exercises and drills. An invaluable resource for players and coaches, the book will offer step-by-step instructions on learning and mastering the strokes, illustrated from start to finish by the groundbreaking high-speed photography compiled by the USTA coaching department. All strokes will be demonstrated with photographs of the world`s top players: Roger Federer, Andy Roddick, Venus and Serena Williams, Maria Sharapova, and many more. The book also offers information about equipment, practice drills, tournament play, playing styles, and general fitness, as well as an analysis of the top players and their games, making the book as important for those who watch tennis as it is for those who play. |
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Three Ladies before a Game of Tennis $24.99 Vanessa Wagstaff Three Ladies before a Game of Tennis - Photographic Print |
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Tennis Magazine August 2009 $5.95 Tennis Magazine August 2009 FEATURES Monica Seles The former No. 1 sits down to talk about her struggles and triumphs on and off the tennis court. INTERVIEW BY TOM PERROTTA Personality Crisis The WTA tour has no shortage of unique characters these days. But you wouldn't know it from watching them play. BY STEPHEN TIGNOR One Last Trick Fabrice Santoro, known to all as the Magician, is hanging up his wand this year. He'll take perhaps the most distinctive game in history with him. BY ANDREW FRIEDMAN Get Better Now Looking to climb up the NTRP ladder? We've got tips to help you make your game stronger. BY TOM GULLIKSON As Seen in TENNIS... Pg. 44: Instruction Videos Pg. 48: Victoria Azarenka's Workout Pg. 62: Concrete Elbow Blog THE COMPLETE PLAYER Freeze Frame Learn from Marin Cilic's sliding forehand. BY JIMMY ARIAS How To... Hit a bounce overhead. BY KATRINA ADAMS 5 Minutes With Nick Go from defense to offense in a flash. BY NICK BOLLETTIERI Health & Fitness Try the intense workout that helped put Victoria Azarenka into the Top 10. BY SARAH UNKE Gear Nine items no tennis player can live without. BY DANA SULLIVAN Court of Appeals Rules, rules, rules Plus Chrissie's Page, Baseline, My Point, Tennis IQ |
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Deluxe Ladder Tennis Game Set $56.71 This Deluxe Ladder Tennis game comes with 2 1" diameter metal ladders with 6 bolos with regular tennis balls. Includes a carrying case. |
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Tennis (Video Game) $100.37 High Quality Content by WIKIPEDIA articles Tennis is a video game released for the Nintendo Entertainment System in 1984. The concept of the game is very basic in that the player controls one person faced against an opponent CPU player. This game uses the same scoring system as reallife tennis. The game also features a doubles (2player) option. The opponent CPU player can be set at 5 difficulties. In 1985, Tennis was released for the Japanonly NEC PC8801 by Hudson Soft. In 1989, the game was rereleased for the Game Boy, and again in 2002 for the eReader and in the Nintendo GameCube game, Animal Crossing. It also appeared in WarioWare: Twisted as one of 9Volts games. It is also available on the Wiis Virtual Console. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 168 Publication Date: 2011/01/11 Language: English Dimensions: 6.00 x 9.02 x 0.39 inches |
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DREAMGEAR DGWII-1232 NINTENDO WII TABLE TENNIS PADDLE TWIN PACK |
DescriptionADDS REALISM TO THE WII(TM) TABLE TENNIS GAMES; IR PASS-THROUGH PORT; INCLUDES 1 RED & 1 BLUE TABLE TENNIS PADDLE ATTACHMENTS; COMPATIBLE WITH WII MOTIONPLUS(TM) & WII REMOTE(TM) JACKET |
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NCAA Tailgate Ping Pong Table With Net
List Price: |
DescriptionJust sitting in the parking lot waiting for the game to start? Pass the time in style with the Wild Sales® NCAA® tailgate table. It features a lightweight, sturdy aluminum construction and folds up for easy storage and transportation... |
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Kent Golden Flashes Suntime Mens Sports Watch w/ Leather Band - NCAA College Athletics
List Price: |
DescriptionA true sports person's watch, the Sport features: a durable rotating timer/bezel, stainless steel finish, scratch resistant crystal, quartz accurate movement, color coordinated leather strap, date function and a big, bold California State (Northridge) Matadors team logo on the dial... |
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Kent Golden Flashes Suntime Mens Executive Watch - NCAA College Athletics
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DescriptionFor a more formal look. The Executive features a fluted gold toned bezel and two tone gold overlay and stainless steel link bracelet. Now with Date Calendar feature. Wear it to a game, while watching a game or just to show off your NCAA pride wherever you go! |
Tennis Week: Flash Dance and Tassels
how can i make table tennis/ ping pong games using visual basic/flash with artificial intelligence? pls help?
Since I don't know VB or Flash, I can't address that. Hopefully somebody else knows that.
Artificial Intelligence is what sparked my interest. Pong is not a game where decisions requiring artificial intelligence techniques are required. Instead, a little physics is required. The second law of thermodynamics states that matter can never be created or destroyed. Since all matter possesses energy, we can conclude that if matter is conserved, then so is energy. This is known as conservation of momentum (see link #1). Mathematically, this is:
p = mv
where p is the momentum, m is the mass of the object, and v is the velocity of the object. In the physics of pong, this is your most important law since you have a paddle colliding with a ball or a ball colliding with a net. Thus, if you can understand collisions, you can understand the game. Using frictionless pong tables in a room with no air drag (which is not that bad an assumption), all momentum is conserved, so the momentum before will equal the momentum afterwards:
p_before = p_after
So let's work this out. Say you have a 0.1 kg ball and 1.0 kg paddle. The ball is heading 5.0 m/s toward the paddle and the player hits the ball with an impact velocity of 10 m/s. For our purposes suppose they stick for a moment and travel in tandem. So we get:
p_before = p_after
p_paddle + p_ball = p_tandem
m_p * v_p + m_b * v_b = (m_b + m_p) * v_t
1.0 * 10.0 + 0.1 * -5.0 = (0.1 + 1.0) * v_t
10.0 - 0.5 = 1.1 * v_t
1.1 * v_t = 9.5
v_t = 9.5 / 1.1
v_t = 8.6363...
One important thing to notice is that the velocity of the ball is negative since we said the ball and paddle are going in opposite directions. It doesn't matter whether the ball's or paddle's velocity but ONE MUST HAVE AN OPPOSITE SIGN OF THE OTHER! Otherwise, the collision never takes place.
Anyway, you can now use this new velocity to send the ball back to the other player.
This works only for one dimensional play. But we all know that play is done in three dimensions, so we must extend our last example a bit using vectors (link #3). In our case, we can think of a velocity vector v as v =
Suppose we have a 1.0 kg paddle that hits a ball with a velocity vector v_b = <-5.0, -1.5, -2.5> for the ball and v_p = <10.0, 1.0, 2.0>. Now can solve as before, except we do it three times, once for each direction:
For the x direction:
m_p * v_p + m_b * v_b = (m_b + m_p) * v_t
1.0 * 10.0 + 0.1 * -5.0 = (0.1 + 1.0) * v_t
10.0 - 0.5 = 1.1 * v_t
1.1 * v_t = 9.5
v_t = 9.5 / 1.1
v_t = 8.6363...
For the y direction:
m_p * v_p + m_b * v_b = (m_b + m_p) * v_t
1.0 * 1.0 + 0.1 * -1.5 = (0.1 + 1.0) * v_t
1.0 - 0.15 = 1.1 * v_t
1.1 * v_t = .85
v_t = .85 / 1.1
v_t = .77272...
For the z direction:
m_p * v_p + m_b * v_b = (m_b + m_p) * v_t
1.0 * 2.0 + 0.1 * -2.5 = (0.1 + 1.0) * v_t
2.0 - 0.25 = 1.1 * v_t
1.1 * v_t = 1.75
v_t = 1.75 / 1.1
v_t = 1.59090...
So, the ball will be traveling with a velocity of <8.6363, 0.77272, 1.59090> after the collision. All this math is tedious to do by hand, but easy for your program to do since computers are good at doing such repetitive operations.
The next consideration is whether the ball will hit the net. We can use equation 30 from link #4 to represent the line the ball travels along; we already have the v vector in equation 30 and we let x_0 be the point that the ball collided with the paddle at. We can define the net to be the yz-plane (a plane that runs south to north and faces east/west). Remember the yz-plane has a normal vector n = <1, 0, 0> and contains the point <0, 0, 0>. We can now use method 1 from link #5 to solve for when it "hits" the net using n = <1, 0, 0> p_1 = x_0 (the point we were hit at), p_2 = x_0 + v (an arbitrary point on the line we're traveling on) and p_3 = <0, 0, 0>. So, using the equation from link #4:
<1, 0, 0> dot (<0, 0, 0> -
----------------------------------------------------------------------------------
<1, 0, 0> dot (
Wow! How ugly, the nice thing is cancellation does make things much nicer:
<1, 0, 0> dot <-x_01, -x_02, -x_03>
--------------------------------------------------------
<1, 0, 0> dot
And because of the zeros in the normal vector, we get more cancellation when we do the dot product:
u = -x_01 / v_1
Thus, our final point of intersection will be:
I went through everything in great detail so your program will be realistic and you'll know exactly WHAT you're programming! To summarize:
1) Pong is a matter of physics.
2) The ball will continue moving in the velocity its traveling in until it's hit (Newton's first law).
3) Vectors are used to extend a one dimensional game (boring) into a three dimensional game (exciting).
4) There are only two operations in pong: a collision or intersection. We do a collision when the ball hits a paddle or ball. We do an intersection to determine if the net was hit, where the computer opponent should put its paddle, or if the ball went out of bounds.
Therefore, in writing your program, I would write generalized functions that can do intersections and collisions for arbitrary situations. If you can do this, you're more than half way there.










There is an English version for the show , but I don't know if they made it into the movies yet or put it into dvds.